Saturday, October 26, 2013

Jane McGonigal notes " portfolio#2



 Jene Mcgonigal game designer from 10 years.

 Jane Mcgonigal goal to save the world in real life in online games.

The 3 billion hours of online gaming is not enough .

She want to increase the hours to 21 billion hours a week of online gaming to solve the world.

The photography Phil capture the emotion's of the gamers.

All the world of War craft gamers have spent 5.93 million years solving the virtual problems of Azeroth.

The average young person in a country with a strong gamer culture have spent 10,000 hours playing online games by age of 21.

Gamers are virtuosos at weaving a tight social fabric .

playing a game together builds up bonds , trust and strong relationships.

The average World of Warcraft gamer plays for 22 hours a week.

They are building an epic story.

They are building an epic knowledge resource about the World of Warcraft.

Sheep's knuckles these represent the first game equipment designed by human beings.

Herodotus says that games, particularly dice games were invented in the kingdom of Lydia during a time of famine.

They using games to escape real-world suffering and  using games to get away from everything that’s broken in the real environment.

Gamers are a human resource that we can use to do real world work


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